Git Approach to bring light into our scrollable world

Redefining Infinite Scroll: Building Knowledge Bridges

The Problem:

Today's "infinite scroll" presents content—whether posts, images, or videos—in a seemingly endless, disconnected stream. This disconnect impedes users from delving into interconnected topics, depriving them of a cohesive understanding. Such scrolling contrasts sharply with Knowledge Graphs, where interconnected pathways usher users to deeper insights. [1]

Solution Pillars

Personal Knowledge Libraries (PKL)

Example: Imagine Instagram's chronological photo feed, but instead of photos, you have nodes representing key thoughts, ideas, or memories. Or consider LinkedIn, where connections don't just represent professional relationships, but conceptual links between ideas. In essence, PKL isn’t just another social media platform—it's a fusion that amalgamates the essence of Instagram's visual storytelling, Twitter's/X's bite-sized thoughts, LinkedIn's professional sharing, and even Tinder's interactive engagement, all aimed at charting the growth of a person's intellectual journey. But NOT based on scrolling and swiping but on wandering the graph-edges [2]

Immediate Goals (Funding Target: 0.5 Mio): Design platform of a knowledge graph generation (Simple maintainable pipeline content (blobs) to graph with integrated modules '**Time-Stamped Content Evolution Graphs**' & '**Augmented Argumentation via Agent Interactions**'). Segregate between private repo and public repo, enabling users to control what they share.

Future Vision (Funding Target: 1 Mio): Pair PKL with augmented reality. Visualize a personal 3D knowledge realm, weaving an immersive narrative of evolving thoughts. Like navigating a cerebral museum, every node and connection breathes life into the intellectual odyssey. [3] Drawing inspiration from the innovative narrative and game design of Hideo Kojima's Death Stranding, Kojima Productions we recognize the profound significance of human connections⁴. In a world characterized by isolation, the game symbolizes the deep human need to establish and nurture connections. [4] Similarly, PKL seeks to create bridges between isolated knowledge nodes, facilitating intellectual interactions and growth. Imagine sth like this: enter_py_universe.png View on Setuptools of Code Galaxies Visualization

2. Time-Stamped Content Evolution Graphs:

Example: Reflect on Friedrich Dürrenmatt's "A Dangerous Game" (originally published in 1956). This narrative delves into the fluidity of time and perspective, depicting a group of elderly men who re-evaluate past cases, challenging the one-directional/ linear flow of time. [5]

Enter our git-versioned content graph. Instead of scrutinizing right from wrong, this system records 'commits'—versions of content from specific sources at specified times. Users can trace the evolution of narratives, spot inconsistencies, or recognize recurring patterns. [7] Want a deeper dive? Fork a branch, revisit a statement’s version, and layer it with your insights or perspectives. Looking for a more in-depth analysis? Create a branch, review a version of a statement, and enrich it with your insights or interpretations.

Current Status: MVP in Development.

3. Augmented Argumentation via Agent Interactions:

Following our git-versioned content graphs, visualize a box of wires, akin to the neural connections in our brain. These are the edges, the links, the pathways of thoughts users can customize. [8] Users can segment their thought processes, encapsulate them within AI agents, and interlink them. [9] For instance, if you've been tracking a politician's statements on climate change, you could have an agent encapsulating all related environmental data, another with socio-economic implications, and another with global political reactions.

These agents, then, aren't just isolated data points—they're interconnected facets of your understanding. They can interact, validate, or even challenge each other based on the connections you've made, mimicking the internal dialogues we often have when trying to understand complex topics.

Current Status: MVP Available [here](link to MVP).

Wire-it Ben!

In Sum:

We aim to redefine content consumption and sharing. Our vision combines the immediate tangibility of today's platforms with the future's expansive potential. Together, we can democratize knowledge, making it accessible, connected, and evolving. [10]

Join Our Journey: If you resonate with our vision, consider collaborating. Your early involvement could be pivotal. Delve deeper into my professional journey. here

References:

1. Shneiderman, B. (1996). The eyes have it: A task by data type taxonomy for information visualizations. Proceedings IEEE Symposium on Visual Languages.

2. Boyd, D. M., & Ellison, N. B. (2007). Social network sites: Definition, history, and scholarship. Journal of Computer‐Mediated Communication, 13(1), 210-230.

3. Milgram, P., & Kishino, F. (1994). A taxonomy of mixed reality visual displays. IEICE TRANSACTIONS on Information and Systems, 77(12), 1321-1329.

4. Kojima, H. (2019). Death Stranding. Sony Interactive Entertainment.

5. Dürrenmatt, F. (1956). A Dangerous Game (also known as "The Pledge"). Alfred A. Knopf.

6. Tandoc Jr, E. C., Lim, Z. W., & Ling, R. (2018). Defining “fake news.” Digital Journalism, 6(2), 137-153.

7. Dabbish, L., Stuart, C., Tsay, J., & Herbsleb, J. (2012). Social coding in GitHub: transparency and collaboration in an open software repository. Proceedings of the ACM 2012 conference on Computer Supported Cooperative Work.

8. Sporns, O. (2011). Networks of the brain. MIT press.

9. Russell, S. J., & Norvig, P. (2010). Artificial intelligence: A modern approach. Malaysia; Pearson Education Limited.

10. Bates, M. J. (2005). Information and knowledge: An evolutionary framework for information science. Information Research, 10(4).